

Review of Haptic Gloves for Touching Virtual Reality
Abstract
Individuals who have ever been immersed in a Virtual Reality (VR) environment have likely fantasised about the possibility of being able to physically interact with virtual items as well as manipulate them with only their hands. Unfortunately, this demands a lot more than just a graphic board that is quick as well as a display that is immersive in its visual effect. In order to facilitate contact between multiple fingers, it is necessary to have a force-feedback device that may be worn, also known as a "haptic glove." As a consequence of the recent expansion of the virtual reality market, there has been an increase in the amount of work put into the development of this technology. At this time, numerous teams as well as start-ups from all around the world are making announcements regarding the forthcoming release of commercial haptic gloves of their own. In point of fact, during the course of the past year, there has been
an introduction of a new product virtually every single month. It is abundantly clear that not all novel concepts will actually discover their way onto the market, as well as it is also evident that not all haptic gloves are designed to serve the same spectrum of applications. In this article, the primary technological
limitations that are encountered during the process of building a
haptic glove are discussed, with a particular emphasis placed on
the capabilities of actuation technology. In the next section, a
comparison of the characteristics as well as performance of
several existing devices, as well as projects from the past as well
as the present, is presented. In conclusion, some observations as
well as projections on next events are presented.
Keywords
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DOI: https://doi.org/10.37591/rtecs.v10i3.7833
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